Blake presents some points. They're about narrative, length, and pacing. Check it.
Racial avatar choice and meta-game aggression aren't linked. Are they? Hm.
There are many ways to conquer the mundanity of human existence. This is one.
Joe utilizes an almost nonsensical but ultimately communicative Avatar metaphor.
Joshua explains himself.
Criticism is not an inherently negative word.
Desmand talks with Miguel Carlon about Eternal Crusade, the grimdarkest game in recent memory.
Joshua describes a revolutionary combination of parenting theory and multiplayer gaming.
Blake wishes he could get on a literal soapbox to deliver this thesis, since they probably don't make boxes out quality material these days.
Through narrative, Joshua illustrates the strengths of this garden-implement-centric adventure.
Station is exactly the sort of game that David wants to play, for always and eternity.
It's been hyped. It's been ridiculed. Tomodachi Life is here.
How much imagination do video games actually require? Hm.
Joshua has some thoughts. They're about Destiny. And its guns. Mostly its guns.
Beauty is only skin deep. But depth of gameplay is, well, deeper than that. Yeah.
"Merging technology with creativity." That's Daniel Kayser.
The first season of The Wolf Among Us is in the books. And they are fine, fine books.
One of the most popular games to hit the app store. Ever.